Karazhan mage drops3/16/2023 ![]() Like Serpentshrine, it had a detailed attunment chain, and also like SSC, it was necessary to defeat Kael’thas in order to attune to Mount Hyjal and Black Temple. Kael’thas Sunstrider ruled the Blood Elves ‘loyal’ to Illidan Stormrage from this former Naaru dimensional ship. Three pieces of Tier 5 - the Gloves, Legs, and Helms - were purchased with tokens that dropped in Serpentshrine Cavern. Furthermore, to unlock the later Mount Hyjal and Black Temple raids, you had to complete Serpentshine and defeat Lady Vashj herself. It had an extensive attunement process that required earlier 25 player raids like Gruul, and also required Nightbane from Karazhan. The home of Lady Vashj and her Naga minions, this raid is purely a 25 player one. After this, future raid tier gear was exclusive to 25 player raids. In order to complete a set of Tier 4, you need to run both 10 and 25 player content. Magtheridon drops the token for Tier 4 chest armor. There’s only one encounter in the Lair, which is with Magtheridon himself, but the fight is a touch more complicated with an early add phase and the cube mechanic to keep in mind. Magtheridon’s LairĪ lot of lairs in this first phase of Burning Crusade Classic, just as there were when Burning Crusade first appeared for us all to play through. He dropped Tier 4 leg tokens, while Maulgar dropped the shoulder token. Gruul was also necessary for the Serpentshrine Cavern’s attunement quest before it was removed. Gruul was harder to PuG with its council fight surrounding High King Maulgar before Gruul himself, a fight that required a fairly skilled Mage or Warlock to tank one of the caster mobs. It’s a toss up whether your group ran Gruul or Magtheridon as their first 25 player content in TBC. Two pieces of Tier 4 dropped in Karazhan, as the tokens for the helmet dropped from Prince Malchezaar, while the Curator drops the token for the gloves. Standout fights include Netherspite, Nightbane, the infamous Shade of Aran with its ubiquitous Flame Wreath meme, and of course Prince Malchezaar. ![]() ![]() ![]() Plus, until the arrival of Zul’Aman (which will be in Phase 4 of BCC) it was pretty much the only place for smaller raid groups to go if they couldn’t get enough people for 25 player content. Karazhan‘s 12 potential encounters (including the optional Nightbane fight with an unlock of its own) were an excellent entry level experience, a training ground for future raid complexity, and a lucrative source of Badges of Justice for players who were otherwise finished with the encounters and ready to move on to other content. This was the entry level 10 player raid, the first raid most players in BC got to see, and a magnificently lore-filled extravaganza. So let’s talk about all the raids you’ll get to explore in Burning Crusade Classic and the phases where you can expect to see each raid debut. Making the jump from 10 player to 25 player was hard on a lot of guilds as well, and the addition of Badge of Justice gear throughout the expansion meant that 10 player groups could basically keep running Kara and ZA for Badges to buy gear on par with Black Temple by the end of the expansion. Some of these raids had long, involved attunement quests which we’ve covered already, such as Karazhan, Tempest Keep, and Serpentshine Cavern, while other raids like Gruul’s Lair, Magtheridon’s Lair, and the Sunwell did not, but regardless all of the raids were fairly involved affairs. The Burning Crusade had a series of raids throughout its time, from 10 player raids like Karazhan and Zul’Aman to the seven 25 player raids. ![]()
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